2016年12月22日 星期四

簡易水果盤

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;

// Use this for initialization
void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0,num2=0;


num=Random.Range(0,2);
num1=Random.Range(0,2);
num2=Random.Range(0,2);

if (num == 0 && num1 == 0) {
num2 = 1;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 2;

} else if (num==0 && num2 == 0) {
num1 = 1;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 2;
mymoney3 = mymoney3 + 0;

} else
{
num = 1;
num1 = 0;
num2 = 0;
mymoney1 = mymoney1 + 2;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;


}


mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt4.text = num2.ToString ();

mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();


//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}


public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString ();

}
public void myfun2()
{
mymoney2 = mymoney2 - 1;

mytxt3.text = mymoney2.ToString ();
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;

mytxt5.text = mymoney3.ToString ();
}

}

紅綠燈

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=4.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 4;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{

Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)


}
if (countnum==2)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,0.1F); // (紅red,綠green,藍blue,透明)

}

if (countnum==3)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)

}


}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}

2016年11月10日 星期四

剪刀石頭布



using UnityEngine; using System.Collections; using UnityEngine.UI; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void myfun() { int num = Random.Range(1,4); Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> (); mytxt.text = num.ToString (); Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>(); Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite; } }

球的移動與材質